Devlog #1


Hi there!  Nice to meet you.  I’m Jonathan.  I’m the guy who came up with the idea for STAR SALVAGER then convinced a bunch of people smarter than me to build it (highly recommend)…

I started a little company called A-Game Studios. (btw, there are no actual studios… or even a single studio… we all work remotely.  It’s more aspirational.  Like one day we’ll have so much going on that a single studio just won’t cut it, and we’ll require an entire Hollywood compound to accommodate the sheer number of cut scenes that we’re filming simultaneously… but I digress…)

Over here at A-Game Studios, we’ve been co-parenting our unruly child named STAR SALVAGER for almost two years now and it’s FINALLY time to kick it out the door so it can get a haircut, get a job, and help us pay the Amazon Prime bill. 

I know, I know,  it’s not ready.  It’s never ready. There are sooo many excuses not to launch a game… but enough is enough! We’ve gone as far as we can with just our team staring at each other arguing about whether the game is any good. We need your feedback!  With your help we can improve the %&*! out of this game until it’s the best thing the world never knew it needed!  

So yeah, we need your feedback and great ideas here.  Not gonna lie, we also need your five bucks… but that’s a great deal cause we’re just going to keep making the game better and better after you buy it.  Pretty cool, right?  I mean how many things get better and better after you buy them?  Cars don’t work that way. Yoghurt does not.   

Anyway nice meeting you all.  Here we go.  This is exciting!

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